Sunday, 4 August 2013

Shine Light - Marianne de Pierres (2012)

3.5 stars

I was excited to learn how this trilogy would end after being really intrigued by book one and two, except I think after reading it it's my least favourite in the series.

I really liked Burn Bright and Angel Arias because they explored different worlds and creatures, but this one was focused more on Naif and how she was going to destroy Ixion. I still really enjoyed reading a story set in this unique world, but I think the end was very abrupt and confusing and I would've enjoyed an epilogue or another chapter giving an explanation as to what happened to everyone after the battle at Danskoi. I think my favourite character in this book was Lenoir, even though Naif thinks he has flawed logic and wants to hurt people, he never does unless he's trying to help Naif. I would recommend this series to people who like fantasy novels, espeially ones set in new worlds.

The book starts just after the end of Angel Arias with Naif and her friends on Ruzalia's airship telling her what they learned when the were in the Grave. They decide they need to take the books that are hidden in the Vank as they think they'll have the history of how Ixion was created in them. They also need to find where the ripers are keeping the uther queen as without the uthers they won't be able to look after themselves, also they think the uthers can reverse the badges so no-one will die of them. Ruzalia drops them back on Ixion and tells them of a way to send her messages while she's away. After they have retrieved the books, Naif learns that the ship that the ripers came on is sustaining the ever night on Ixion and she thinks it is right off the south coast of the island. The leaguers and the rest of Naif's friends are then taken by the ripers and she finds Rollo and Kero who help her find the uthers and then with one of them finds the uther queen trapped inside the riper's ship. Naif and Rollo send a message to Ruzalia to meet Kero at the ship and to tow it away so the ever night will disappear and the ripers will have to retreat to the caves or die. While they are waiting for Ruzalia to come and take the ship away, Naif and Rollo gather most of the people on Ixion to join them to go to Danskoi and once there they free the leaguers and just before a night creature is about to kill Naif, Ruzalia tows the ship away and the light returns to Ixion, banishing the night creatures and the ripers.

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